The Deathmatch team has finally reached PUBG. The PUBG v6.2 update is now on the test server and has entered Team Deathmatch mode, along with a bunch of user interface changes, weapon balance adjustment, and more. In case you are wondering, the PUBG Deathmatch team is available on both console and PC. Promise an exciting 8v8 combat experience spread over a total of four maps and seven battlefields. As usual, there will be an unlimited number of poems, and will ensure the first team to reach the target killing target.
Deathmatch mode for the PUBG team will be playable across four maps and seven regions including Erangel (Stalber Base and Sosnovka Military), Sanhok (Paradise Resort and Docks), Vikendi (Podvosto and Peshkova) and Miramar (Campo Militar). The rules are simple. It will bring 8v8 battles with spawn sets and re-enable. The first team that has won 50 people wins the round (or the team that recorded the highest death toll in 10 minutes), and guarantees two wins win.
It should be noted that the Deathmatch Team mode in PUBG will only be FPP (first-person perspective), and DBNO (Down But No Out) will not be supported as well. You get shot, die, and then delay for a while. It will kill and help fill the TDM Boost Gauge, while individual scores will be rewarded with BP.
The PUBG development team says more battlefields will be added to the death team. Also, the new game modes are annoyed to reach the Arcade section in the near future. Apart from Team Deathmatch, the PUBG v6.2 update also brings changes to the weapon balance and snooping mechanism, some adjustments have been made to the new Karakin map, and adjustments have been made to the effects of the blue zone as well. It also reached a parachute tracking feature to help its teammates land together, along with an improved blood effect, changes in skins and items, an updated restart system, and weight of bug fixes. You can read the entire change log